Mac App Store Submission Guide

Since v0.34.0, Electron allows submitting packaged apps to the Mac App Store (MAS). This guide provides information on: how to submit your app and the limitations of the MAS build.

Note: Submitting an app to Mac App Store requires enrolling Apple Developer Program, which costs money.

How to Submit Your App

The following steps introduce a simple way to submit your app to Mac App Store. However, these steps do not ensure your app will be approved by Apple; you still need to read Apple's Submitting Your App guide on how to meet the Mac App Store requirements.

Get Certificate

To submit your app to the Mac App Store, you first must get a certificate from Apple. You can follow these existing guides on web.

Sign Your App

After getting the certificate from Apple, you can package your app by following Application Distribution, and then proceed to signing your app. This step is basically the same with other programs, but the key is to sign every dependency of Electron one by one.

First, you need to prepare two entitlements files.

child.plist:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
    <key>com.apple.security.inherit</key>
    <true/>
  </dict>
</plist>

parent.plist:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
  <dict>
    <key>com.apple.security.app-sandbox</key>
    <true/>
  </dict>
</plist>

And then sign your app with the following script:

#!/bin/bash

# Name of your app.
APP="YourApp"
# The path of you app to sign.
APP_PATH="/path/to/YouApp.app"
# The path to the location you want to put the signed package.
RESULT_PATH="~/Desktop/$APP.pkg"
# The name of certificates you requested.
APP_KEY="3rd Party Mac Developer Application: Company Name (APPIDENTITY)"
INSTALLER_KEY="3rd Party Mac Developer Installer: Company Name (APPIDENTITY)"

FRAMEWORKS_PATH="$APP_PATH/Contents/Frameworks"

codesign --deep -fs "$APP_KEY" --entitlements child.plist "$FRAMEWORKS_PATH/Electron Framework.framework/Libraries/libnode.dylib"
codesign --deep -fs "$APP_KEY" --entitlements child.plist "$FRAMEWORKS_PATH/Electron Framework.framework/Electron Framework"
codesign --deep -fs "$APP_KEY" --entitlements child.plist "$FRAMEWORKS_PATH/Electron Framework.framework/"
codesign --deep -fs "$APP_KEY" --entitlements child.plist "$FRAMEWORKS_PATH/$APP Helper.app/"
codesign --deep -fs "$APP_KEY" --entitlements child.plist "$FRAMEWORKS_PATH/$APP Helper EH.app/"
codesign --deep -fs "$APP_KEY" --entitlements child.plist "$FRAMEWORKS_PATH/$APP Helper NP.app/"
codesign  -fs "$APP_KEY" --entitlements parent.plist "$APP_PATH"
productbuild --component "$APP_PATH" /Applications --sign "$INSTALLER_KEY" "$RESULT_PATH"

If you are new to app sandboxing under OS X, you should also read through Apple's Enabling App Sandbox to have a basic idea, then add keys for the permissions needed by your app to the entitlements files.

Upload Your App and Submit for Review

After signing your app, you can use Application Loader to upload it to iTunes Connect for processing, making sure you have created a record before uploading. Then you can submit your app for review.

Limitations of MAS Build

In order to satisfy all requirements for app sandboxing, the following modules have been disabled in the MAS build:

  • crash-reporter
  • auto-updater

and the following behaviors have been changed:

  • Video capture may not work for some machines.
  • Certain accessibility features may not work.
  • Apps will not be aware of DNS changes.

Also, due to the usage of app sandboxing, the resources which can be accessed by the app are strictly limited; you can read App Sandboxing for more information.